package com.kittenhuffing.weapons;

import org.newdawn.slick.GameContainer;

public abstract class Weapon {
	public double angle = 0;
	
	public abstract void render(GameContainer gc);
	
	public abstract void triggerDown();
	public abstract void triggerUp();
	public void setAngle(double angle) {
		this.angle = angle;
	}
	public double getAngle() {
		return angle;
	}
}
